
FREEDOM IS NOW YOURS
The only Quest that doesn't explicitly say you need to give it away (because you may need it to complete your other quests).
PRE-ORDER · SERIOUS PLAY
Two hundred decks. Hand-numbered, 001 to 200. The first ever made, and the only ones that will carry these numbers. When they are gone, they are gone.
What you're actually buying
Department of Serious Play is a deck of Quests: small, doable dares that turn ordinary moments into stories.
You do the Quest.
Then you hand the card on, and it keeps going without you. Forever.
The deck is built to be given away.
The movement is the movement.
How it works
Your one job: Give them all away
Give someone a specific card or let them choose at random. This is their Quest and they become a “Player”. Quests are never homework, but they can challenge.
The Player will keep the card, until their Quest is complete, and then they can pass it on to the next Player.
All Players can scan the QR code, and watch their impact as the Quest moves through the world.
Three of the fifteen
The other twelve you will meet when the deck arrives.

The only Quest that doesn't explicitly say you need to give it away (because you may need it to complete your other quests).

Message the friend you have been meaning to text for a while. Then pass it on.

Ever wished someone a good day? Well now you can do it with authority.
The movement
Scan your cards into your profile so they are registered as yours. As you pass them on, watch them move. From a bench in Madrid to a bar in Brooklyn, the kilometres are tracked the whole way.
YOU LET GO OF THEM. THEY KEEP GOING.
YOU ARE NOT JOINING A MOVEMENT.
YOU ARE STARTING ONE.
What early players say
I let a friend choose a card. He had fought in several wars and was pretty wrecked inside. He picked the hug-a-stranger card, so we hugged for thirty seconds, and he started crying. Then he told me he was already excited about who to pass it on to.
ZachI handed them out all over a festival and lost a few while I was running around having fun. When can I get more?
EmilyThey put you in this curious, excited headspace. You stop walking around stuck in your own problems, and start thinking about what you could do for the people around you.
DecaOne note from the person who made this
This was an idea I'd had for years, making notes in my phone, never really thinking I'd do anything about it. Then, burned out from my last startup, I took a sabbatical. Which mostly meant travelling South America and doing whatever I wanted. And that is where Department of Serious Play was born.
Over seven months of travel, iterating on this passion project, I watched these cards create so many smiles, laughs, awkward moments, a couple of tears, dance-offs, and a few angry grunts (when I skip the queue). The main thing I noticed: the cards opened up the world as a playground, in ways I could not have imagined.
The Founding 200 is the very first batch. Every deck is hand-numbered, signed, and packed by me. After this, the decks change. Different art, no numbers, just sold to whoever finds them. So these 200 are the only ones that will ever carry the provenance of where this all started.
You are not just customers to me. You are the first 200 people who decided this was a thing worth doing. Your number is yours forever. It lives in your profile and follows your cards wherever they travel next.
Thanks for getting these cards moving. And keep playing, seriously.
Questions, answered
Pre-order open · ships July 2026
Hand-numbered. When they are gone, they are gone.